A downloadable game for Windows

Final project for AET 318. 
Documentation - Artstation Documentation (Holds all the pdf downloads)

My game is a fun little gathering and feeding game. The character/player will start each level with the goal to feed their pet, the pet will change for every level as well as the food, the setting and the unique “attributes” the player receives from their pet. The player will have to navigate (jump) through the level in order to retrieve the pet’s food and return with it to feed them. The theme and gameplay work together as a linear path and help the player get to the food. The player will interact with the game by knowing when and why to jump to further progress in the level. 

This project was created with only using one mechanic in mind. The challenge was to make this mechanic feel different with multiple levels. I chose to solve this by changing the level thematically so the player's movement matched that of the level.

All sound effects sourced from freesound.org

All art sourced from the Unity Asset Store

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LetsGetThisFoodbuild.zip 67 MB
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Game Concept Doc Template.pdf 33 kB
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Level Design Doc Template L1.pdf 1,012 kB
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Level Design Doc Template L2.pdf 951 kB
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Level Design Doc Template L3.pdf 1,015 kB
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Level Design Doc Template L4.pdf 1 MB
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Level Design Doc Template L5.pdf 1 MB
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Moodboard.pdf 646 kB

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